I normally
do all of my video game shopping at Gamestop. It’s easy, it’s convenient, and I
have the option of purchasing a pre-owned game…sweet. I buy a pre-owned game,
beat it, take it back and swap it out for something else. That’s one of my
favorite perks of buying pre-owned. It
isn’t a secret that Gamestop makes most of its profit from pre-owned sales. It
is estimated that almost 50% of their profit comes from used goods.
But, within
the past few years, we’ve seen a huge growth in digital downloads. We’ve come a
long way from blowing into our NES cartridges. Nowadays it isn’t uncommon for a
game to be released in conjunction with DLC (downloadable content). Not only do
we have to pay the standard $59.99 for a new game BUT if we want the full
experience we also have to pay for the DLC as well. Publishers
like Activision and EA are bringing in the
big bucks with Call of Duty Elite and other
Season Passes.
Gamestop is
also jumping on the digital download bandwagon. One can purchase pretty much any DLC for
console or PC in store. Sadly, digital
downloads often cost the same as a physical copy. The only "perk" of buying DLC in store is being able to use trade-in credit for the purchase. But what do you do if you bought a crappy game (i.e. anything on the PSP GO)? Once the DLC has been purchased there are no refunds/trade-ins. I’d rather have the physical
copy and have the option of selling it once I’m done. But that is neither here nor there.
The point I'm trying to get to is why go
to a store to purchase a digital copy of a game when one can easily download it
directly from a 360/PS3/PC? Digital
retail is strong but is it strong enough to over through physical retail? Eventually,
it probably will. So where does that leave companies such as Gamestop? Unless some
sort of digital trade system is implemented, I think they’re screwed.
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